The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.
A romantic simulation game ( ren’ai shimyurēshon gēmu) in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an “attraction meter” which can increase or decrease depending on one’s decisions.(Full disclosure: Date Nighto games may be reviewed by Women Write About Comics, but never by me, and I will never see or influence advanced reviews before publication.) What’s the most important part of games development?
:'( Changelog: 2016-08-24: Thanks to Lost Pause, now I'm popular!
O_o 2016-01-09: Wow, it's alive, who could've though..
The UI for a visual novel seems simple, but is actually a negotiation between game and player: how can the game makers display information in a way that players feel comfortable with?